![]() At which point we get a validation error and a native crash with MoltenVK: However, it apparently tries to recover from this exception by recreating the GraphicsDevice. System.InvalidOperationException: The render target must not be set on the device when it is used as a texture.Īt .t_Item (System.Int32 index, .Texture value) in :0Īs a result of this exception, it destroys the GraphicsDevice (which internally destroys the Vulkan device). Simply Chess (Bad attribs), Complete a match. ![]() Bastion (Bloom/Color violation), All levels.Optional, ignore these unless you know what you're doing: TowerFall Ascension, Co-op through first boss.Rogue Legacy, Any% with as many visual attributes as possible.Escape Goat 2, Any% + A stained glass level.The Dishwasher: Vampire Smile, Any difficulty.A Virus Named TOM, First world including cutscenes.Traces technically have proprietary data in them, so only send them privately! To enable tracing, simply set -DTRACING_SUPPORT=ON when configuring, then traces will be dumped to FNA3D_Trace.bin. Traces should be sent privately to flibit. The categories below are mostly suggestions, getting long traces is good but getting all of a game's graphical features will be most helpful.
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